Showing posts with label Morwynne Aari Gael. Show all posts
Showing posts with label Morwynne Aari Gael. Show all posts

Wednesday, December 4, 2019

Land of Ansaris: Anthem Rise Academy Schools (Part Two)

School Locations



The locations of each school/fortress are strategic positions. Moreover their positions are based on the trinity and fellowship. they use the natural protection of a snowy wasteland to protect their backs [semi inspired by Exodus 14], but their fronts are dependent on the unity of their components[1 Corinthians 12:15-21]. (Sea) defends [1 Peter 5:8] and watches [Mathew 25:13] the sea, (Sky) defends their brethren from the skies, and (Earth) is the frontline and guards the tunnels under themselves as well. At all costs, they defend HQ, as it holds their leaders and the children (whom the leaders are protecting and teaching [Psalm 127:3, Proverbs 22:6, Mark 9:37, Matthew 18:6])


Anthem Rise Academy has multiple schools and is also taught outside the main sects anywhere in Ansaris. This is to represent the Church and how although many denominations and many buildings, the Church is not in these things. The Church is the Body and Bride of Christ, the chosen ones of Christ and so I worked to make my schools represent that.






Location #1: Headquaters

Curriculum

Basic Training consists of learning Discipline, values, teamwork, horsemanship, basic archery, basic swordmanship,survival, fitness, weaponry, physical & mental health, and theology (inspired by Reformed Anglicanism and Celtic Christianity) along with the aforementioned, they also learn the basics of Maths, History, Science, Language. Through a curriculum known as GUARDIANS
  • Governing Doctrine and Values
  • Unity & Belonging
  • Arms & Services
  • Rhythms: Centered Life and Relationships
  • Divine Discipline
  • Identity and Focus
  • Arts, Music, Elements
  • Nature and Animal Bonding
  • Structure and Leadership

There are three milestone tests they must complete before they graduate. The grading system they use is narrative evaluation.



Scholar Trial(9-14 years)

This trial is what we essentially do during exams… Testing our knowledge in all our core subjects including theology. They are sent to either the snowy wilderness that protects them from behind, or the wilderness of the south for 40 days.


Bonding Trial(12 years)

This trial is to represent good stewardship of nature and animals. To remind them of the garden (Genesis 2), where (Jesus) began (Luke 2:1-20), and the future we look for (Isaiah 11:6-9) they choose their environment and commune with nature and the animals of that area for 40 days. Meanwhile they journal their journey.


Survival Trial(13 years)

This trial is based on the call to the wilderness from (Exodus 3, Exodus 13-Numbers 14, Matthew 4:1-11, Luke 4:1-13) 3 team members and a witness are chosen and their goal is to survive the elements. They are either sent south to the desert wilderness or or to the school’s natural defenses in snowy wilderness for 40 days. During the trial they also take moments independently to pray daily for each of their calling. Oftentimes they do this by taking turns in a secure area, to stay well protected. 


Dueling Trial(14 years)

This trial is as suggested a duel between students to review basics they’ve learned. The duel is a friendly sparring and the aim is based solely on winning points rather than knocking an opponent out. Main focus is to rate reaction timing, offense and defense, speed, and strength and tactics…


Conclusion

Once graduating, a ceremony is held for their Enrollment/Call to their next location that is if they wish to continue their education or to simply be with their family. Otherwise, all of it depends on the trials and the resources you mainly connected with. There are four other paths from here. And after their path is chosen there is a fifth and final trial done in their school that determines their light type.


Location #2: Earth(Stone+Fire)


Introduction

Weapons, and war machines are often designed here and sent to all other schools for defenses. This location is also the main gate into the whole rebellion’s territory. So Earth gets heavier training in defense. Students in this school are often the frontline or at the forge, making sure nobody goes underground.


House Ceremony



Earth’s ceremonial trial is done in a maze. Three phases in this trial includes:


Riddle or Trap

A third of the maze completed and door #1 requires a riddle (Outcome #1: the riddle is correctly answered and they ascend stairs to next level to the second third of the maze. Outcome #2: the riddle is wrongly answered and a trap door throws them down a level to their next level in the maze.)

Puzzle or Trap

after the second third of the maze (Outcome #1: door #2 a. A puzzle that requires memory which unlocks the door. b. if it is wrong, walls of stone encase them the goal is to figure out the pattern (or you will get shocked a little in the hands til you get it right) Outcome #2: a rock wall is in the way the goal is to climb it and at the top is a clue for the riddle in lettering you can only read up there in which you answer there, then monkey bars back across and above the maze leads them back to the riddle door, which is now open.)

Announcement

After the third third of the maze is completed; and the pupils are in front of the school and teachers...the guardians are before them disguised as a statue (gargoyle) and a flame (phoenix) and are inactive until they walk up to them. If the flame reveals itself as a phoenix and cries then that guardian chose you and if the gargoyle lifts its head and winds then that guardian chose you.



Curriculum

Their curriculum is based on the acronym FORGE:
  • Frontline Strategy
  • Offense/Defense Advanced
  • Recycle, Recover, Remodel (Manifesting Spirit and Mind in Body)
  • Get Together
  • Elements Advanced



Armed Forces

Besides being engineers, inventors and providing most of the weaponry in the academy, most everyone had basic to advance combat training in hand-to-hand combat, swordmanship, spearmanship. And others used their elements or their engineerings, inventions, and/or chemicals to rain hell upon attackers. 


Location #3: Sea(Water+Wind)


Introduction

Every school has basics-trained healers but in the event where the situation is serious and cannot be done there or there needs to be a retreat for an individual to regain mental health recovery, they are sent here. They’re techniques are somewhat unorthodox as they use their a’gaerym and elements to enact healing through songs and storytelling along with counseling and medicine. In addition to this and as the second line of defense, they are the watchmen around the wall and watch the sea using the lighthouse tower on their fortress in order to signal different signs across the sea and the beacons to do the same on the land. 


House Ceremony


Communal Link(aka Fellowship Prayer)

The ceremony is a lot simpler than Earth’s. A pupil will come up when their name is called and the staff will be in a circle and hold hands(or huddle together) to make an empathic link(cast by and through those with that element making it possible for all. They all will witness the pupil's drive through their emotions.

Announcement

They will announce the house by allowing the pupil to walk to the head of school and will be blessed into the house (after laying of hands or brow-to-brow)


Curriculum

Their curriculum is based on the acronym REFLECTION:
  • Revive, Recover, Repeat
  • Elements Advance
  • Freedom of Thought
  • Literature, Folklore, Fairytales
  • Exploration
  • Communication and Fellowship
  • Teamwork and Confidence
  • Inspirational and Natural Creations
  • Oceanography
  • Navy and Wayfinder Training

Armed Forces

Although everyone has basic training from their time in HQ, not everyone is in the armed forces. Healing is a huge part of the culture of the school. But if one is in the armed forces they have these choices; navy services, militia and men-at-arms. Besides these things, they’d use their a’gaerym and elements against. 


Location #3: Sky(Fire+Wind)





Introduction

Home of the Gryphon/Dragon Riders and Hatchery Nurses, as well as Artisans, and Knowledge; this school watches and patrols the skies for the signs given from the sea and their own scouts. As the last line of defense and closest to HQ, it is their job to make sure to warn them if all else failed in all lines. At all costs the children are to be protected and they would have to escort them to a safe place.


House Ceremony


Quest

Pupils are given a quest to retrieve an object (un specified but will become clear) at the top of their tallest mountain. With traps and natural obstacles in their way...

Facing the Guardian

At the top there is a Draconic Gryphon that induces a vision to reveal their true nature in a personally set scenario based on the actions in the vision, this will allow the guardian to determine their house. 

Announcement

That is when they will be cloaked with a robe in their house colours. Purple with gold trimmings for Jourdon, and Blue with silver trimmings for Aneira. At that point a chariot with elemental gryphon or dragon will bring them back down.


Curriculum

Their curriculum is based on the acronym SOARWING:
  • Scholarship and Scripture
  • Orphanage/Hatchery training
  • Aviation (Steed)manship
  • ROAR: Resistence, Offering, Alliance, Raise(and Nurture)
  • WINGS: Will(Push of Limits), Individual Ability, Novice Training, Guidance, Strategy
  • Inspriration: Theology and Philosophy
  • Navigation
  • Gryphon/Draconic Amity

Armed Forces


If a pupil is in the armed forces, as Gryphon/Dragon Riders they have a choice to be in the air force as well as archers, crossbowmen, two-handed infantry. Either that or they defend the Hatchery as guards, or the walls as watchmen with the Sea. Some battle tactics also include using their elements, flail, spear, etc. on their steed or from the fort/wall.


Location #5: Vagabond/Pilgrim (All)


Introduction

In the event a pupil has all aspects of Earth, Sky, and Sea, their calling is different from their peers. When this happens, a Master Vagabond/Pilgrim will call upon their name and welcome them as their apprentice. Their education, then will be similar to a travelling homeschooling experience. Missions will be hands-on and slightly more dangerous as they will be going beyond their north-easten comfort zone. Moreover, they will be in enemy territory. And dependent on their main goal and mission, they could be sent to spy on the enemy, on rescue missions, as messengers, or as to further recruit others into the rebellion that the academy trains for.



Curriculum

Curriculum as with missions are hands-on hand-chosen and agreed upon by the master and apprentice. In some instances the lessons are taught in a similar way as birds are taught to fly.



Enrollment/The Call

Enrollment (for all Anthem Rise Academy) is based on being called and evangelism…. Vagabonds/Pilgrims (and the Sea School’s Messengers) go out and recruit people and their families and that usually settles the adults in as part of the Family’s Alternative of the Basics in HQ...and then are given the same options citizens of their territory are given.

Saturday, November 30, 2019

Land of Ansaris: Powers/Magical Abilities

I have been working on more when it comes to the “magic” of the world and hope the next post will help you understand how the “magic” in this world works now! In my world there are 4 types of magics... A’gaerym/Elements, Spirituals, Fruits/Miracles, and Sorcery. Each have specific identifying notions that set them apart and make them unique from each other. So without further ado, let's get into these diverse ideas!

A’gaerym/Elements: (powers that are inspired by personality and talents of somebody)

"A’gaerym” are powers that are meant to sorta represent callings that the afaenas receive from birth, but are unlocked when they hit puberty. They can only be manipulated by afaena and sometimes halflings. Most afaena/halflings have only one a’gaerym, it is a rarity for one to have two, but it is not unheard of. 

“Elements” are components of their “a’gaerym” that make it more personal and unique. These powers have exhaustible resources that feeds on their minds and bodies. If their element is over-exerted it can lead to loss of stamina or clarity and in more major cases loss of sanity or even of their very life.

Spirituals: (powers that are given by Auorin/The Author (aka God)



As said above, Elements are the naturally born talents that only those with afaena heritage can have. The Bright Ones' gifts, otherwise known as “Spirituals”, however, are separate, as they accepted their place under the Sacred Alchemist King; Auorin. They are able to wield and a gift solely that belongs to them such as guardian, a healer etc... 
  • Prophet - Premonition
  • Evangelist - Telepathy,
  • Pastor - Meta-teaching
  • Teacher - Ability Teacher, limitation Defiance
  • Service - Serving Empowerment
  • Exhortation - Empath, Clairaudience, Clairempathy, Telempathy, Inspiration Inducement
  • Leading - leadership empowerment, leadership intuition,
  • Mercy - healing Prayer, disease detection
  • Wisdom - Peak Human Wisdom
  • Knowledge - Peak Human Knowledg, Peak Human Potential (limited to doctrine and truth
  • Faith - Belief (in Auorin) Empowerment
  • Healing - Healing Prayer/Voice/Kiss
  • Discernment - Supernatural Perception/Soul Reading/Lie Detection )limited to discerning a spirit’s, individual’s, teaching’s or motive’s if they are of Auorin)
  • Tongues - Omnilingualism


Fruits/Miracles: (powers based on the fruits of the spirit that just comes with being a Bright One (aka Christian)


Fruits are powers/signs that all true Bright Ones have. It shows/proves that you are one of them and often is shone in milestones of Love, joy, peace, patience, kindness, goodness, faithfulness, gentleness, and self-control. It is represent as light in 4 forms (Casting(star, sun, aurora), Reflecting(moon), Igniting (Fire)

When a milestone is hit or a connection is made, a Bright One

  • Shining(sun/star): is able to clarify and reveal truth and to inspire joy, hope and comfort
  • Reflecting(moon): is able to direct light down one's or another's journey or or to reveal the way to Auorin
  • Casting(aurora): is able to reveal their own fruits and spiritual testimony, growth and health in a massive way
  • Igniting(flames): is able to reveal the passion and purity of Auorin in them

Sorcery: (acquired powers discouraged by Auorin often replicating the Spirituals or stolen from the energy/life of Afaena or mythical creatures)


Sorcery is the dark power that is replicated, stolen, manipulated and learned from to gain abilities or enhance vocations with more power. In this story it is shed in an evil no-go light for all Bright Ones(Christians)


  • Replication: used to mimic a corrupted and perverted version of the spiritual gifts Auorin gives and the Fruits/Miracles of following him.
  • Stolen: used through sacrificing animals and people etc. and gaining any abilities from them.
  • Manipulated: user is able to use their powers through the compromise of another's morals, manipulation of another emotions and thoughts etc.

Wednesday, November 27, 2019

Land of Ansaris: Anthem Rise Academy Schools (Part One)

So I’m writing a story about people born with magical abilities who are in school for it but unlike Hogwarts it’s built like schools in Dinotopia; where they first learn basic math, history, science, language, then additionally my own ideas are they learn how to manage their magical skills, battle tactics and other skills like survival etc. But then after graduating what we would know as elementary school/primary school, that’s when they advance to the next level... they are transferred to their next school based on what traits the teachers in their personality as well as the element their magical abilities are based on... and that is where the graphs come in: The Trio of elemental schools are based on Earth, Sky, and Sea (inspired by Dinotopia as well as slightly on Avatar: The Last Airbender) There are two “guardian” houses in each climate... Earth has Gargoyle as the night guardian, Phoenix as the day, Sky has Dragon as the night, and Gryphon as the day, Sea has Merfolk/Siren as the night, and Nymphs (all nymphs) and the day. Once they go to the the “secondary/middle and high school” sect of the school (which requires they move to new locations based on the climates) they are sorted (not unlike Harry Potter and Tinkerbell in Fairy Hollow) in whichever house based on personality traits and on the abilities (by grabbing an artifact that shows their ability) thus they are chosen by day or night to go into their House and training as guardianship.

EARTH SCHOOL
Triune Characteristic: Soul (attuned to the world)

Home of the...: Engineers, Alchemists, Inventors, Geographers, Cartographers, Scientists, Men-at-arms, Spearmen/Billmen, Gatekeepers

Common Elements(aka the name of their abilities):Earth Manipulation, “Spell” Absorption, “Magical” Energy Absorption, Alchemy, Clay Manipulation, Forge Manipulation, Adaptive Learning, Craft Improvisation, Impossible Forging, Master Builder, Max Concentration Capacity, Omnifabrication, Quality Sense, Rapid Farbication, Weakness Detection, Object Creation, Crystal Manipulation, Gemstone Manipulation, Dust Manipulation, Explosion Manipulation, Magic Bomb Generation, Volatile manipulation and constructs, Lava Manipulation, Magma Manipulation, Mud Manipulation, Reinforcement, Sand Manipulation, Glass Manipulation, Shard Manipulation, Mirror Manipulation, Volcanic Fields Manipulation, 
 

House Cináed (shi-naid)

Great-Light Type: Greater Light (Sun)
Guardian: Phoenix
Element: Earth (Fire/Ash)
Values: Perseverance and change

House Gelvira (geh-veel-rah)

Great-Light Type: Lesser Light (Moon)
Guardian: Gargoyle
Element: Earth (Stone)
Values: Vigilance & Truth

SKY SCHOOL


Triune Characteristic: Spirit (attuned to God)

Home of the...:  Dragon Riders, Gryphon Riders, Hatchery Nurses (to orphaned gryphons and dragons) Artists, Scholars, Scribes, Philosophers, Theologians, Librarians, Astronomers, Storytellers, Bards, Archers, Crossbowmen, Two-handed infantry, Watchmen

Common Elements(aka the name of their abilities): Air Manipulation, Art Manipulation, Artistic Intuition, Music Manipulation, Musical Enchantment, Performance Art Intuitive, Sound Manipulation, Vibration Manipulation, Conceptual Music, Enhanced/Supernatural Charisma, Persuasion , Enhanced Musicianship/Supernatural Musicianship, Blessing Inducement, Curse Inducement, Music Manipulation, Musical Empathy, Musical Inducement, Siren Song, Sonic Healing, Sonokinetic Combat,Sound Sculpting, Magic Instrument, Musical Weapon Proficiency, Autumn Manipulation, Eternal Autumn Inducement, Fatigue Manipulation, Rot Inducement, Fog Generation, Rain Creation, Wind Generation, Animal Animalia Manipulation,Animal Empathy (flying animals), Aurora Manipulation, Aurora Attacks, Aurora Constructs, Aurora Generation, Electromagnetism Manipulation to control auroras, Optical Phenomena Manipulation of auroras, Color Manipulation of auroras, Manipulate the properties of auroras, Move/lift auroras at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience, Elemental Flight using auroras, Matter Surfing using auroras, Aurora Mimicry, Rainbow Manipulation, Lunar Manipulation, Lunakinetic Combat, Lunar Empowerment, Lunar Healing, Sky Manipulation,  Solar Manipulation, Heliokinetic Combat, Solar Empowerment, Solar Healing, Solar Physiology, Vapor Magic, Weather Manipulation, Snow Manipulation, Avalanche Creation, Blizzard Creation, Snow Generation, Storm Manipulation, Meta Space-Time Manipulation, Space-Time Manipulation, Time Manipulation, Dream Inducement, Dream Manipulation, Nightmare Manipulation, Dream Materialization, Animal Magic (limited to dream-world animals), Architecture Manipulation (limited to dream-world architecture), Dream-World Manipulation, Plant Manipulation (limited to dream-world plants), Weather Manipulation (limited to dream-world weather)

House Jourdon (jor-don)

Great-Light Type: Greater Light (Sun)
Guardian: Gryphon
Element: Sky (Wind)
Values: Chivalric Loyalty & Courage

House Aneira (uhn-eye-rah)

Great-Light Type: Lesser Light (Moon)
Guardian: Dragon
Element: Sky (Fire)
Values: Honor & Protecting

SEA SCHOOL

Triune Characteristic: Mind (attuned to emotions)

Home of the...: Singers, Poets, Storytellers, Counselors, Sailors, Messengers, Healers, Gardeners, Apothecaries, Militia, Man-at-Arms, Cavalry, Oceanographers, (Under &)Sea Explorers

Common Elements(aka the name of their abilities):  Dance Combat, Dance Manipulator, Superhero Dancing, Performance Art Intuitive, Sound Manipulation, Vibration Manipulation, Conceptual Music, Enhanced/Supernatural Charisma, Persuasion , Enhanced Musicianship/Supernatural Musicianship, Blessing Inducement, Curse Inducement, Music Manipulation, Musical Empathy, Musical Inducement, Siren Song, Sonic Healing, Sonokinetic Combat,Sound Sculpting, Voice Manipulation, Emotion “magical” Manipulation, Vapor Magic, Weather Manipulation, Snow Manipulation, Avalanche Creation, Blizzard Creation, Snow Generation, Storm Manipulation, Flower Manipulation, Animal Manipulation (limited to garden animals), Architecture Manipulation, Garden Manipulation, Plant Manipulation (limited to garden plants), Cold Magic, Ice Manipulation, Aquatic Life Manipulation, Water Manipulation, Lake/River Manipulation, Ocean Manipulation, Marine Energy Manipulation, Liquids Manipulation, Attack Reversal, Counter-Force Manipulation, Damage Reflection, Power Reflection, Illusion Reflection, Health Manipulation, Cell Manipulation,  Medicine Manipulation, Supernatural Surgery, Bliss Inducement, Peace Inducement, Serenity Inducement, Advanced Empathy, Addictive Contentment, Emotion Absorption, Emotion Augmentation, Emotion Concentration, Emotion Creation, Emotion Detection, Emotion Field Projection, Emotion Focusing, Emotional Energy Manipulation, Empathic Healing, Empathic Energy Conversion, Subliminal Messaging, Emotion Aura, Emotion Empowerment, Empathic Regeneration, Intuitive Empathy, Social Cloaking, Emotion Empowerment, Magic Aura surrounds user based on emotional state, Emotional Power Link, Empathic Element Manipulation, Gain various powers, depending on what book they're in, Fictional Mimicry, Book Immersion, Book Jumping, Book Manifesting, Mirror Combat, Mirror Communication, Mirror Creation, Mirror Image, Mirror Imprisonment, Mirror Manipulation, Reflection Destruction, Reflection Manipulation, Arctic Manipulation, Bubble Manipulation, Animal Manipulation (limited to coastal animals), Coast Manipulation, Druid-like Powers, Cold Weather Manipulation, Winter Manipulation

House Asaaria (uh-saar-ee-uh)

Great-Light Type: Greater Light (Sun)
Guardian: Nymph
Element: Sea (Wind)
Values: Fellowship & Love

House Miramnisty (meer-amn-ist-ee)

Great-Light Type: Evening Light (Moon)
Guardian: Siren/Merfolk
Element: Sea (Water)
Values: Freedom & Wisdom



Inspired by: #harrypotter #wizardingworld #dinotopia #muneguardianofthemoon #avatarthelastairbender #wizard101 

Dedicated to: @icedragoncheetah (whose name was used as one of the guardian/houses which ironically means “much snow” and “honor” in Welsh.) and Savannah Starshine because she inspires me. 


 #prewriting #worldbuilding #earth #sky #sea #moon #sun #night #day #spirit #mindsoul #body #father #son #fellowship #holyghost #realmprotector #gargoyle #phoenix #dragon #gryphon #merfolk #siren #nymph

Monday, January 28, 2019

Classy Tags -- Fursonas and Mun Answer Questions

Things written in here are colour coded as a way to distinguish who is saying what. Mun is obviously Ari Schaffer or Mari Fahel McKimzey (that is myself) 
Agan is based on member at ages 18-21 when I conformed much to a former friend's ideals and hobbies and likes. 
Misty is based on me right now. 
Penny is based on me at 15-18 
Aisling is based on me at 12-15 

Q - (Warrior): What’s your weapon of choice?

Kukri 
Either a warhammer, axe or claymore. 
Bow and arrows 
A staff, please! 
A simple sgian dubh will do for me thanks. 

Q- (Paladin): What’s something you believe very strongly in? 

I'm a Christian-- more specifically an Anglican-- and really seeps into my characters. But each of my characters is based on certain points in my life, so a few of them believe things I used to believe. 
I, too am a Christian with the ministry of casting out the demonic forces. [Luke 10:19]
I am a Christian as well, a ragamuffin, healer, with the goal to help others find peace and the freedom to struggle, rather than struggling to be free. [Matthew 5:3-5] [Galatians 6:2]
Newly found Christian, finding my courage in Him and trying to seek Him in all things [2 Timothy 17] [Isaiah 41:10] [Matthew 7:7]
Raised in faith and truly wanting to testify it abroad and become a missionary [Acts 20:24]

Q- (Hunter): Your favourite animal? 

Cats and platypuses mostly, including wild cats hehe! :) Which is why I chose my fursona species. Agan in a Scottish fold cat, Misty although mythical, is a gryphon. Penny is a platypus. and Aisling is a calico caticorn.. 

Q - (Rogue): What’s something you’d only do if you were offered a large sum of money to do it?

Ride the Tower of Terror from Disney World for anyone other than my sister.
Letting go of blacksmithing for any length of time
Not flying for a day or not listening to music for a day
Being anywhere near a mall or a stage
Listening to heavy metal xP

Q - (Priest): Confess something embarrassing or silly that you’ve never told your followers before! (Maybe it’s just subtle mind control…)

Wrote the most embarrassing poetry that my parents refuse to let me trash
I used to be very uninformed about my beliefs and I regret things I used to claim as truth.
My favourite thing to do is to watch girly children shows
I once squeaked for five minutes on stage, stutter and breathe like Darth Vader in the mic when singing or performing on stage.
I used to be obsessed with butterflies and people still send me butterfly stuff thinking I'm still obsessed with them

Q- (Death Knight): Have you ever been forgiven for something you were sure would be the last straw?

Yes
Yeah
Hasn't everyone?
yeahhh *shifting weight*
yup

Q - (Shaman): Would you favour Earth, Fire, Water, or Air?

Water... because persistent
Fire... because blacksmith
Air... because flight
Water... because swimming
Air

Q - (Mage): What were your favourite and least favourite subjects in school?

Language Arts is my fave... Math is my least
History and Art are my favourites and Math is my least favourite
Science-- specifically metorology, astronomy, oceanography and psychology; Social science and math is my least
Music and Math are my faves and social science is my least
Language Arts is my fave and math is my least

Q - (Warlock): If you had the chance to control another person’s actions for the day, with no direct consequences, would you do it?

No
Never
Why would I do that?
uhh... nope
maybe... but only to my enemies, to embarrass them >:-)

Q - (Monk): When’s a time you were patient with someone, even though you didn’t want to be?

When I was hurt by the Church
When many of my friends lied to me
When an acquainced forced friendship on me
When family was manipulative and secretive about stuff that had to do with my friends
Pretty much always

Q - (Druid): Would you align yourself with the Claw, Grove, Talon, Fang, Antler, Saber, or Scythe? Or would you remain a Druid of the Wild?

Claw
Scythe
Druid of the Wild
Fang
Saber

Q - (Demon Hunter): To what extent do you believe the end can justify the means?

Only when honesty is harsh. Or when lying to the a corrupt government to protect lives. No wrong or evil can justify the means.
Like she said^ 
Too true
Ditto
I completely agree

Saturday, June 9, 2018

Character: Morwynne Aari Gael

 Character(s) Theme Playlist: Morwynne Aari Gael 


Name: Morwynne Aari Gael
Nickname: Mor/Vixen
MBTI-Type: Ambivert-NFP
Age: 17
Species: Halfling (Half Pemma/Half Afaena)
Height: 5"4
Weight: 190 lbs.
Eye color:  sea green
Physical appearance: curvy, plump
Favorite clothing style/outfit: cloak, boots, side pouch, vest or corsets, or her fancy, velvet healer's/prophets' gown
Where does he or she live? Traveler until she settled down in Anthem Rise Academy in Oraeda Citadel

Speaking style: chatty when close, reserved most other times
Hobbies/interests: writing, library, archery, drawing, singing, penny whistle, ocarina, violin, bagpipes, bodrahn
Special skills/abilities: rogue, healer, librarian, warrior, bard, prophet
Temperament: impatient, temperament also mimics the ocean peaceful and calm in the right conditions yet is a force to reckon with when the storm comes
Religion/philosophy of life: Christian
Physical health: between healthy and  overweight

Bio:  Morwynne didn't always know who she was. After her mother gave birth to her, she had to send her away with her brother, Patryd, who gave them both a name to go into hiding. Patryd went by the name Zronim and for many years he went by that name and Morwynne went by Vixen. While in hiding, Patryd taught her to survive as a rogue and thief due to their race as halflings. It was either that route or slavery. As she grew up she became a well-seasoned rogue. Until she got to 17 years of age, on that day, they took on more than they bargained for. Trying to steal a jewel from a guardian, named Dron. He captured Morwynne as her brother and her only friend abandoned her to his wrath.

Soon afterward she was forced into community service and to be his apprentice as long as he desired. He partnered her with his daughters, Havanna and Abygaell whom soon trained her as a guardian. 3 years as his apprentice had gone by, and Vixen found she had landed herself in a cult. She helped Havana out but wasn't able to free Aby. Soon she found another unit in the guardian core that was more with it. There she and Havana grew in friendship and met new guardians. and was reunited with her father, Jedro Gael. And there, she and Jedro had the same prophetic dream revealing whom she was.

(To be continued later...)

If he or she were lived in famous geek worlds:

Hogwarts House: Hufflepuff
Favorite Subject: Divination
Hunger Games District: District 6
Steven Universe Gem: Sapphire








Land of Ansaris: Anthem Rise Academy Schools (Part Two)

S chool Locations The locations of each school/fortress are strategic positions. Moreover their positions are based on the trinity and fel...